Update 1.6


Additions

  • A Fifth Level
    • The main focus is the bounce pad mechanics
    • It also features a new enemy, new power-up, and a hidden area

  • New Enemy: Vampador Acernex
    • This vampiric enemy will chase after the player
    • When running into a wall, it will jump to continue chasing the player
    • They are twice faster than most enemies
    • If the player jumps out of its path, they will continue running at the direction for a second from where the player was, then they'll change directions to continue chasing the player.

  • Gell-Orbs
    • They'll serve as bounce pads/trampolines
    • Will bounce you even higher when you press and hold the jump button (UP Arrow Key)

  • New Tiles
    • Double Corner Razador Grass
      • Use to create thinner terrain

  • Slope Razador Grass
    • Use to create diagonal terrain

  • Razador Signs
    • The are currently 15 designs, more coming soon

Empty Sign

Bounce Pad Sign: Tells the player to use the gell-orbs as a bounce pad. Press and Hold the Jump button will cause a higher jump.

Tendrils Sign: Tells the player to avoid the tendrils, as they cause harm.

Honey Cricket Sign: Tells the player that the honey crickets will give them health when consumed.

Razored Pearl Sign: Tells the player that collecting 100 Razored Pearls will give them one life.

On/Off Platform Sign: Tells the player about the mechanics of the On/Off platform. Green is safe to stand on, Yellow acts as a warning, and Red is not safe as the player will fall through it.

Wall Climbing Sign: Tells the player about the mechanics of Wall-climbing, where you can grab hold on the side of the wall and jump on the other side to grab hold to reach higher places or slowly descend down.

Acernex Sign: Tells the player that it kills the enemy by jumping on its head.

Metal-Plated Acernex Sign: Tells the player that it turns into a metal ball when stomped.

Fire-Spiked Acernex: Tells the player that its flaming spikes will cause harm when attempting to stomp on it. It is best to avoid it.

Vemtoxous Acernex Sign: Tells the player that it shoots venomous projectiles.

Vueloz Acernex Sign: Tells the player that this enemy can fly.

Vampador Acernex Sign: Tells the player that this enemy can chase the player.

Raptorial Limb Power-Up Sign: Tells the player that this power-up allows them to shoot razored spikes at the enemies.

Razorous Wings: Tells the player that this power-up allows them to glide to pass through wider gaps.

  • Power-Ups/Special Items
    • Raptorial Limb: Shoots Razored Spikes to kill enemies
      • Press SPACE bar to shoot the projectiles
      • It shoots downward while jumping or falling
      • The player can't shoot while climbing on vines or walls

    Razored Spikes Projectiles
    • Razorous Wings: Glide at longer distances
      • Press and hold the jump button (UP Arrow Key) to glide

    • Razored Life Pearls: Grants the player lives

  • New Animations

Attacking

This animation plays when the player attacks with the Raptorial Limb Power-Up by shooting it's Razored Spikes.

Gliding

This animation plays when the player glides with the Razorous Wings Power-Up

  • Hidden Areas
    • They can be found on certain areas at various levels that can appear a bit suspicious.

Changes

  • The Score Points on certain enemies has been adjusted
    • Metal Plated Acernex went from 0 to100
    • Metal Plated Acernex (Ball Form) will now grant 300
    • Vemtoxous Acernex went from 100 to 800
    • Vueloz Acernex went from 100 to 200
    • Vampador Acernex went from 100 to 300
  • The Corner Grass Tile texture is slightly changed, making it the corner a bit more symmetrical and would align well with both the flat and slope terrains.
  • Updated User Interface
    • Now has a Razored Life Pearl icon near the lives section and a Power-Up Indicator to display which power-up is currently being used.
  • Coins will no longer reset at every death until you ran out of lives.
  • The score will now reset when you ran out of lives.

Bug Fixes

  • Metal Spike Ball not changing directional animation is now fixed.


  • At the UI interface, the World 1-1 should now change based on the level the player is currently on.

Files

Super Mario Bros (6).zip 8.5 MB
Mar 14, 2025

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